Changes:
Added support for my Zero APv1 bypass for GameShark code generation and CD image BIN file patching.
Added support for the Fake PAL APv2 bypass for GameShark code generation and CD image BIN file patching.
Added support for B.A.D’s LibCrypt v2 bypass for GameShark code generation and CD image BIN file patching.
Changes:
Removed broken non-stealth mod-chip APv1/APv2 patching.
Improved and cleaned up code, enabling build on Pop!OS.
Added info on EDC Protected games.
Changes:
Changes:
Added support for LibCrypt 2 CD image patching.
Substantial documentation rewrite.
Changes:
cd-command-logger.sh
/cd-command-logger.bat
and ap-type-checker.sh
/ap-type-checker.bat
scripts. The Windows find
command is now executed via it’s full filepath (in system32) to ensure the correct find command is being executed. It was possible in v1.0.1 that some non-standard %PATH%
configuration could override the Windows default find
command, breaking the .bat
scripts.Changes:
Limited file size max for bin patch mode to 750MB (sanity check, no actual PSX software is even close to this).
Added info on DuckStation 8 MB RAM setting (must be left unchecked). APrip also warns you if you try to give it an 8MB RAM dump now after the filesize mismatch error explaining what happened.