Changes:
Removed the -z
argument. EDCRE now starts EDC/ECC regeneration at sector zero by default, this can be modified for any sector number starting by using the new -s
argument followed by a sector number, i.e. -s 16
.
Significantly improved argument handling and cleaned up code.
Changes:
Changes:
Added -t argument, which only reads the file for any sectors with invalid EDC/ECC data. Can be combined with the -v argument ot display each sector with invalid EDC/ECC.
Binmerged games (which have the data track and all audio tracks as one bin file) now work with EDCRE correctly.
Changes:
Changes: