Changes:
Added the ability to use existing sector header data MM:SS:FF while also updating EDC/ECC data (-k
argument). This is useful for an example like this use-case, where you want to update the EDC/ECC on an ‘end part’ of an incomplete disc image, without regenerating the MM:SS:FF info in the sector header data from 0.
Implemented my EzRe build system.
edcre-v1.0.7-windows-i686-static.zip Portable Release For Windows 95 OSR 2.5 and above, Pentium CPU minimum (32 bit)
edcre-v1.0.7-windows-x86_64-static.zip Portable Release For x86_64 Windows (64 bit)
edcre-v1.0.7-linux-i386-static.zip Portable Release For Linux 3.2.0 and above, 386 CPU minimum (32 bit)
edcre-v1.0.7-linux-i386-static.deb Deb package file For Linux 3.2.0 and above, 386 CPU minimum (32 bit)
edcre-v1.0.7-linux-x86_64-static.zip Portable Release For x86_64 Linux 3.2.0 and above (64 bit)
edcre-v1.0.7-linux-x86_64-static.deb Deb package file for x86_64 Linux 3.2.0 and above (64 bit)
Changes:
Changes:
Removed the -z
argument. EDCRE now starts EDC/ECC regeneration at sector zero by default, this can be modified for any sector number starting by using the new -s
argument followed by a sector number, i.e. -s 16
.
Significantly improved argument handling and cleaned up code.
Changes:
Changes:
Added -t argument, which only reads the file for any sectors with invalid EDC/ECC data. Can be combined with the -v argument ot display each sector with invalid EDC/ECC.
Binmerged games (which have the data track and all audio tracks as one bin file) now work with EDCRE correctly.
Changes:
Changes: