tocperfect-v1.1.2-windows-x86_64 For Windows 10 64-bit or newer
tocperfect-v1.1.2-linux-x86_64 For x86_64 Linux Distributions
Changes:
Games which contain CDDA audio tracks not referenced by the data track filesystem (such as Ridge Racer Japan) now work on real hardware and not just emulators. This issue was caused by mkpsxiso not putting in dummy sectors in this case (which may be a bug in that software?).
Patcher now shows the edited xml used in the final build during patching.
Updated EDCRE to version 1.0.3.
Updated Tonyhax International to version 1.4.0.
tocperfect-v1.1.1-windows-x86_64 For Windows 10 64-bit or newer
tocperfect-v1.1.1-linux-x86_64 For x86_64 Linux Distributions
Changes:
tocperfect-v1.1-windows-x86_64 For Windows 10 64-bit or newer
tocperfect-v1.1-linux-x86_64 For x86_64 Linux Distributions
Changes:
Fixes absolute LBA addressing in-game issues.
Added support for patching games with .DA
files that only reference a CD Audio track and that do not contain any audio data (such as Tekken 3).
Updated mkpsxiso
to v2.0.3, and now usesdumpsxiso
+binmerge
to rip which significantly increases patching compatibility.
Should now be just as powerful as the TOCPerfect patch mode found in PS1 DemoSwap Patcher.
Windows release is now completely self-contained and portable, MSYS2 being installed is no longer required.
Portable Linux releases now available.
Switched from my original modified tonyhax v1.4.3 to my Tonyhax International v1.3.8 fork. This adds support for Japanese consoles at long last.
Added support for early launch Japanese PSX.EXE games which don’t have a SYSTEM.CNF.
Supports EDC protected games (burn them in RAW mode like described in Tonyhax International).